Rules

OFFICIAL RULES.

FIELD DIMENSIONS

Field Length will be 50 yards. 40 yard playing field with a 10 yard end zone.

TO START EACH GAME

1.  “The Coin Toss”. The coin toss will take place within a few minutes of the games scheduled start time.

The coin toss will be called by the team captain prior to the coin being flipped. The winning team will begin possession of the ball on the 40 yard line with their choice of hash.

2. A NFZ Official will blow his whistle to signal the start of each game.

3. Each game is 25 minutes long.  The clock will be set to a 25 minute running clock with the possibility of overtime in pool play games.

4. A NFZ Official will declare when there is 2 minutes of game play remaining.

5. The clock DOES NOT STOP.

6. A NFZ Official will blow his whistle to signal the end of game play.

7. The NFZ Officials will keep the official score and time on the field for each game.

8. Soft helmets and mouth guards must be worn at all times by all players with the exception of the Quarterback. If a player does not have a soft helmet or a mouth piece,  they will not participate. Soft helmets must be fastened and secured for every play. Players will be given one (1) warning to secure helmets during game play. The second warning will result in player being asked to leave field until his headgear is properly fastened. The same rules apply for  mouth guards. A 15 yard penalty will be assessed to a team who’s player has been asked to leave the field of play for not properly securing his helmer and/or mouth guard.

 

MOVING THE BALL

1. Following a change of possession, the offense will always start on 40 yard line with their choice of the hash. Teams must lineup in legal football formation.

2. All snaps at the 40 yard line must be off the QB-TEE (No Shotgun). Upon gaining a yard or more the Quarterback may take a shotgun off the QB-TEE.

3. The offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10 yard lines.

4. Once inside the 10 yard line, the offense has 3 downs to score a touchdown.

5. The first person to control the football off of the QB-Tee is deemed the quarterback and is never eligible to run.

6. The offense may run the ball as many times as they want on any down during the game. The Quarterback is allowed to make one exchange (ex. Pass, handoff or toss). No toss passes, reverses or hook and ladder.

7. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the runner. If they do, that is considered a blitz.

8. The quarterback is never eligible to run the ball.

9. The offense can choose to go for one (1) point from the 3-yard line, or go for two (2) points from the 10-yard line. The offense can choose the hash for ball placement on extra point plays.

 

COACHING

1. There will be only be one offensive coach allowed on the field at any time.

2. The coach must be positioned directly behind the offensive huddle.

3. Coaches are not allowed to challenge any official ruling.

4. Additional team coaches can coach from the sidelines.

5.  Defensive coaches ARE NOT allowed on the field.

6. Coaches will be given one (1) sideline warning during play. The second warning will result in a 10 yard penalty or half the distance to the goal. The third warning will result in the coaches ejection.

7. Any form of cheating qualifies for automatic team disqualification at the tournament.

 

SPECIAL RULES

1. No blocking.

2. Face guarding is allowed.

3. Blocking will result in a loss of down and the ball will return to the previous spot.

4. The ball carrier is legally down when touched below the neck with one hand. A defender may leave his feet to tag a player. In addition, an offensive player can leave his feet to elude a defender.

5. Any fumble (including the snap) is a dead ball at the spot where the player loses possession of the ball.

6. The offensive team will have 25 seconds to put the ball into play. A delay of game will result in a loss of down.

7. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop. Any delay by the offense in retrieving and returning the ball to the official will result in delay of game.

8. Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat of the down.

9. Offensive pass interference will result in a return to the previous spot plus a loss of down.

10. The Quarterback is allowed four (4) seconds to throw the ball. Referees will stop play once four (4) seconds has passed. When the defense blitzes the four (4) second clock is not in play. This means the Quarterback can avoid the rush for as many seconds as needed but he is still not allowed to run past the line of scrimmage.

11. The defense is allowed one (1) blitz during the game. There is NO BLITZING during overtime play. If a team blitzes more than one time in a game, they will be penalized 15 yards for unsportsmanlike. If a defensive player illegally blitzes as time expires on the clock, the offense will take 15 yards (half the distance if inside 15 yard line) and have one (1) untimed play remaining.

12. There is NO blitzing when the offense has possession on the 40-yard line.

13. An interception will result in an immediate stoppage of play and a change of possession. The intercepting team will receive 3-points. Additionally, the intercepting team will gain possession at the 40-yard line.

14. Excessive celebration is not allowed and will not be tolerated. If a team clears the sideline to celebrate a touchdown and delay the game they will be penalized 15 yards on on their opponents next offensive possession . If a team is called for excessive celebration on an extra point, they will be penalized 15 yards on their opponents next possession and the extra point will not count.

15. A game cannot end on a defensive penalty. If this occurs, the offense will have one (1) untimed down to finish the game.

16. Any violence toward the quarterback (i.e. blow to the head, Quarterback knock down, etc) will be assessed as roughing the passer and given a 15-yard penalty.

17.  The offense (wide receivers, TE) has to line up outside of the tackle box. One receiver must line up on the line of scrimmage on each side of the QB-TEE.

18. Fighting will not be tolerated under any circumstance. If a player throws a punch, he will be immediately ejected and will not return to the game. If players are involved in pushing or shoving they will be ejected immediately from the game and cannot returned. If a team’s bench clears, resulting in a fight, both teams are ejected, resulting in a forfeit. The referee has the right to eject any player, coach, or team. In extreme cases, the No Fly Zone staff has the right to eject players, coaches and/or teams out of the tournament. In this rare case, you will have to leave the complex immediately.

 

TIE BREAKER RULES

1. Any game that ends in a tie will go into a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on either offense or defense.

2. Each team will have 1 snap from the 40-yard line. The offense has their choice of hash.

3. The team with the most yards will be declared the winner of the tiebreaker and will add 1 point to the final score.

4. If there is no completion, or the deepest completion is equal, the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to either take offense or defense.

5. This format will be repeated until a clear winner is declared.

6. This tiebreaker format will be used in all games.

7. Their is NO blitzing allowed in overtime.

 

SHOOT-OUT BRACKET FORMAT

1. All teams will be seeded in the bracket based on pool play wins and losses.

2. All teams will play a minimum of two (2) games in a one (1) day tournament and a minimum of four (4) games in a (2) day tournament.

 

THE BRACKET WINNER WILL BE DETERMINED BY:

1. Head to head competition.

 

THE TOP TEAM IN EACH AGE GROUP WILL BE DETERMINED BY:

1. Record.

2. Total points scored.

3. Point differential

.

POINT VALUES

1. Offensive touchdown = 6 points.

2. Extra Point (from the 3-yard line) = 1 point.

3. Extra Point (from the 10-yard line) = 2 points.

4. Interception = 3 points.

5. Tiebreaker victory = 1 point.

PENALTIES

Offensive Penalties Assessed / Result:

False start/Illegal motion: Loss of Down.
Delay of Game: Loss of Down.
Blocking:  Loss of Down.
Fumble: Dead Ball (Offense retains possession at the spot of the fumble.)
Pass Interference: Loss of Down.
Unnecessary Roughness: 15 Yard Penalty & Loss of Down.
Illegal Play: 5 Yard Penalty & Loss of Down.
Unsportsmanlike conduct: 15 Yard Penalty & Loss of Down.

Defensive Penalties Assessed / Result:

Encroachment/ Neutral zone: 5 yard penalty & Offense Repeats Down.
Defensive Holding: 10-yard penalty & Automatic 1st Down.
Pass Interference: Spot Foul & Automatic 1st Down.
Unnecessary Roughness: 15 Yard penalty from the Line of Scrimmage.
Illegal Play: 5 yard penalty & Automatic 1st Down.
Unsportsmanlike Conduct: 15 Yard penalty & Automatic 1st Down

 

AGE REQUIREMENTS (TOURNAMENT)

18U Division (Varsity)

All players must be 18 years old or younger AND enrolled in High School (grades 9-11).

High School Seniors are NOT eligible to play in the Varsity Division.  Students who have graduated High School and/or are enrolled in College are NOT eligible to play, regardless of age.

However, players CAN PLAY UP.

15U Division

A player must be 15 years old or younger at the start of the event to be eligible to play. This division is primarily intended for 8th and 9th graders.

14U Division

A player must be 14 years old or younger at the start of the event to be eligible to play.  This division is primarily intended for 7th and 8th graders.  No High School players are eligible to play in this division regardless of age.

12U Division

A player must be 12 years old or younger at the start of the event to be eligible to play.  This division is primarily intended for 5th and 6th graders.

10U Division

A player must be 10 years old or younger at the start of the event to be eligible to play.  This division is primarily intended for 3rd and 4th graders.

 

AGE REQUIREMENTS (LEAGUE PLAY)

18U Division (Varsity)

All players must be 19 years old or younger AND enrolled in High School (grades 9-12).

Students who have graduated High School and/or are enrolled in College are NOT eligible to play, regardless of age.

However, players CAN PLAY UP.

16U Division (JV)

A player must be 16 years old or younger at the start of the event to be eligible to play. This division is primarily intended for 8th, 9th and 10th graders.

14U Division

A player must be 14 years old or younger at the start of the event to be eligible to play.  This division is primarily intended for 7th and 8th graders.  No High School players are eligible to play in this division regardless of age.

12U Division

A player must be 12 years old or younger at the start of the event to be eligible to play.  This division is primarily intended for 5th and 6th graders.

10U Division

A player must be 10 years old or younger at the start of the event to be eligible to play.  This division is primarily intended for 3rd and 4th graders.

 

*NOTE:Player birth certificates or State ID’s are required to participate in ALL No Fly Zone Leagues and Tournaments. 

 

*NOTE: ALL TEAMS ARE RESPONSIBLE FOR CLEAN UP OF WATER BOTTLES AND OHER TRASH ON THEIR SIDELINES. 

 

If you have any questions please direct your email to noflyzone7v7@gmail.com.